Calculate Brightness vs. Distance

Inverse-square law for illuminance and relative brightness

Brightness calculator (JavaScript)

Inverse-square law

For point-like light sources, the approximation E = I/r² applies. If distance doubles, brightness drops to one quarter.

cd
m
Result

Example calculations

Example 1: Illuminance at 2 m

Given: I = 400 cd, r = 2 m

\[E=\frac{I}{r^2}=\frac{400}{2^2}=100\,lx\]

Result: E = 100 lx

Example 2: Brightness ratio from 1 m to 3 m

Given: r₁ = 1 m, r₂ = 3 m

\[\frac{E_2}{E_1}=\left(\frac{r_1}{r_2}\right)^2=\left(\frac{1}{3}\right)^2=0.11\]

Interpretation: At 3 m, only about 11.11% remains compared with 1 m.

Example 3: Double distance

Rule: r₂ = 2·r₁

\[\frac{E_2}{E_1}=\left(\frac{r_1}{2r_1}\right)^2=\frac{1}{4}=25\%\]

Result: Doubling distance means one quarter brightness.

Formulas and comprehensive description

Perceived brightness on a surface decreases with distance from a point-like light source, not linearly but quadratically. The inverse-square law is a fundamental model in photometry, stage lighting, street lighting, photography, and sensor design. It helps estimate illuminance at different distances and design efficient lighting systems.

Absolute illuminance
\[E=\frac{I}{r^2}\]
Relative ratio
\[\frac{E_2}{E_1}=\left(\frac{r_1}{r_2}\right)^2\]
Illuminance unit
\[1\,lx=1\,lm/m^2\]
Practical rule
\[r\uparrow\Rightarrow E\downarrow\text{ with }1/r^2\]
Notes for real applications
This law is idealized for point sources without reflections or absorption. In real rooms and with extended luminaires, wall reflections, beam pattern, shadowing, and incidence angles influence actual brightness. For precise planning, luminaire data and room geometry must also be included.

Detailed Description

What is Brightness?

Brightness (also called illuminance or illumination) is a measure of the amount of visible light falling on a surface. It is measured in the unit Lux (lx), where 1 Lux = 1 Lumen per square meter. The brighter a surface is, the more light hits it per unit area.

The Inverse-Square Law

The Inverse-Square Law is a fundamental principle in photometry and radiometry. It states that the brightness (or intensity) from a point light source decreases with the square of the distance:

\[E = \frac{I}{r^2}\]
  • E – illuminance (lux)
  • I – luminous intensity of the source (candela, cd)
  • r – distance from the light source (meters)
Physical Interpretation

The Inverse-Square Law arises from geometric reasons: the light energy from a point source is distributed uniformly over a spherical surface. As the radius r increases, the surface area grows proportionally to 4πr². Thus, the intensity per unit area decreases in proportion to 1/r².

Practical Consequences
  • Doubled distance: Brightness drops to one quarter (2² = 4)
  • Tripled distance: Brightness drops to one ninth (3² = 9)
  • Relative change: \[\frac{E_2}{E_1} = \left(\frac{r_1}{r_2}\right)^2\]
Luminous Intensity vs. Brightness
Quantity Symbol Unit Meaning
Luminous Intensity I cd (Candela) Luminous flux per solid angle of the source
Luminous Flux Φ lm (Lumen) Total visible light energy
Illuminance E lx (Lux) Luminous flux on a surface: 1 lx = 1 lm/m²
Luminance L cd/m² Perceived brightness from a given direction
Typical Brightness Values
Light Condition Illuminance (lx)
Clear starry night sky 0.0003
Full moon night 1
Dark room (artificial light) 50
Office lighting (standard) 200 – 500
Workplace (good lighting) 500 – 1000
Operating room 10000 – 50000
Overcast sky (noon) 10000 – 20000
Sunny sky (noon) 100000
Applications
  • Architecture & lighting design: Calculate number and position of luminaires for optimal brightness distribution
  • Photography: Determine aperture and exposure time based on light conditions
  • Occupational safety: Set minimum brightness requirements for different types of work
  • Astronomy: Determine apparent brightness of celestial objects
  • Sensor technology: Calibrate light sensors and cameras
  • Energy efficiency: Optimize lighting systems to reduce energy consumption
Note: Validity Range
The Inverse-Square Law is idealized for point light sources in free space without reflections, absorption, or obstructions. For extended light sources, indoor environments, or complex room geometries, wall reflections, incidence angles, and shadowing can significantly affect actual brightness.
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