Quaternion Subtraction
Component-wise subtraction of two quaternions
Quaternion Subtraction Calculator
Quaternion Subtraction
Subtracts two quaternions q₁ - q₂ by component-wise difference of all four components (W, X, Y, Z)
Subtraction properties
Formula: q₁ - q₂ = (w₁-w₂) + (x₁-x₂)i + (y₁-y₂)j + (z₁-z₂)k
Not commutative: q₁ - q₂ ≠ q₂ - q₁ (order matters!)
Use: compute differences, relative orientations
Subtraction info
Properties
Not commutative: q₁ - q₂ ≠ q₂ - q₁
Associative: (q₁ - q₂) - q₃ = q₁ - (q₂ + q₃)
Distributive: over scalar multiplication
Order: q₁ - q₂ ≠ q₂ - q₁
Simple: component by component
Special cases
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Formulas for quaternion subtraction
General subtraction formula
Component-wise difference
Component-wise representation
Each component subtracted individually
Vector representation
As a 4D vector subtraction
Relation to addition
Subtraction as addition of negation
Algebraic properties
Not commutative, but distributive over scalars
Examples for quaternion subtraction
Example 1: Basic calculation
q₁ - q₂ = 2 - 1i - 1j - 1k
Example 2: Non-commutativity
q₁ - q₂ ≠ q₂ - q₁
Example 3: Self-subtraction
q - q = 0 + 0i + 0j + 0k
Example 4: Subtraction from zero
q - 0 = q, but 0 - q = -q
Geometric meaning
Subtraction produces a "difference quaternion" that describes the deviation between two quaternions
Step-by-step guide
Preparation
- Write both quaternions in standard form
- Decide order: q₁ - q₂ (minuend - subtrahend)
- Identify all four components
- Systematically subtract component-wise
Execution
- W component: w₁ - w₂
- X component: x₁ - x₂
- Y component: y₁ - y₂
- Z component: z₁ - z₂
Applications of quaternion subtraction
Quaternion subtraction is important for difference analysis and relative calculations:
3D Graphics & Animation
- Orientation difference: between two rotation states
- Animation interpolation: start & end difference
- Camera movement: relative position change
- Object tracking: motion vectors
Robotics & Control
- Setpoint error: compute control deviation
- Path correction: deviation from planned route
- Sensor calibration: determine offsets
- Motion analysis: velocity approximation
Numerical analysis
- Discrete derivative: approximate change rates
- Error computation: quantify deviations
- Residual analysis: equation system solutions
- Convergence test: iterative methods
Key properties
- Not commutative: order matters
- Simplicity: component-wise subtraction
- Linearity: distributive over scalars
- Inverse operation: to addition
Quaternion subtraction: differences in 4D space
Quaternion subtraction is a fundamental operation that computes the difference between two points in 4D quaternion space. While conceptually simple — just component-wise subtraction — it has important applications in analyzing orientation changes and relative positions. The non-commutative nature (q₁ - q₂ ≠ q₂ - q₁) reflects the direction dependence of differences. In 3D graphics subtraction is often used to quantify the change between two rotation states or to compute motion vectors for animations.
Summary
Quaternion subtraction combines algebraic simplicity with practical versatility. As a component-wise operation it is easy to understand and implement, but its applications range from foundational research to complex control systems. The non-commutative property makes it the natural choice for computing directed differences, while its relation to addition (q₁ - q₂ = q₁ + (-q₂)) embeds it comfortably within larger algebraic structures. Modern applications in robotics, animation and simulation use subtraction for real-time computations of orientation differences and motion analysis.