Quaternion from Euler Angles
Convert yaw, pitch and roll into a quaternion
Euler to Quaternion Converter
Euler angles to quaternion
Convert the three Euler angles Yaw (Y), Pitch (X) and Roll (Z) into a quaternion representation
Euler conversion
Conversion uses trigonometric functions of the half angles: cos(α/2) and sin(α/2) for each Euler angle
Euler angles info
Euler angles
Yaw: Y-axis (left/right)
Pitch: X-axis (up/down)
Roll: Z-axis (spin)
Advantage: intuitive rotation representation
Use: robotics, aerospace, gaming
Rotation order
Formulas for Euler to quaternion conversion
General conversion formulas
Trigonometric functions of the half angles
Quaternion components
Complete quaternion calculation
Rotation matrix equivalent
Corresponding rotation matrix chain
Compact notation
As product of individual quaternions
Examples for Euler to quaternion conversion
Example 1: Simple rotations
Complex computation with many terms
Example 2: Pure yaw rotation
q = 0.707 + 0i + 0.707j + 0k
Practical applications
Euler angles are intuitive, but quaternions avoid gimbal lock and are more efficient
Step-by-step guide
Preparation
- Enter Euler angles in desired unit
- Observe rotation order (Y-X-Z)
- Divide angles by 2 for half angles
- Compute trigonometric values
Execution
- W component: compute product term
- X component: pitch-dominant term
- Y component: yaw-dominant term
- Z component: roll-dominant term
Applications of Euler to quaternion conversion
Conversion from Euler angles to quaternions is indispensable in many fields:
Aerospace
- Flight attitude control: autopilot systems
- Satellite orientation: attitude control
- Drone navigation: stabilization
- Rocket launch sequences: trajectory corrections
Robotics & Automation
- Industrial robots: joint orientation
- Humanoid robots: balance and movement
- Camera gimbals: stabilization
- Mobile robots: navigation
3D Graphics & Gaming
- Character animation: bone rotation
- Camera control: first-person shooters
- Object manipulation: 3D editors
- Physics engines: rigid body dynamics
VR/AR & Motion Capture
- Head tracking: VR headsets
- Hand tracking: gesture control
- Motion capture: film production
- Augmented reality: object placement
Euler angles to quaternions: overcome gimbal lock
Conversion from Euler angles to quaternions is a fundamental operation in 3D rotation theory. While Euler angles (Yaw, Pitch, Roll) are intuitive and easy to understand, they suffer from gimbal lock. Quaternions provide an elegant solution: they are singularity-free, enable smooth interpolation and are computationally efficient. The conversion uses trigonometric functions of the half angles and is particularly important in robotics, aerospace and 3D computer graphics.
Summary
Euler to quaternion conversion connects intuitive Euler angles with the mathematically robust quaternion representation. This transformation is essential for applications that require both human-friendly input and numerical stability. From flight control to robotics and VR, this conversion enables integration between user-facing formats and efficient rotation computations.