Matrix X-Axis Rotation 4×4

Calculator for rotating around the X-axis

X-Axis Rotation Calculator

Instructions

Enter the rotation angle for rotation around the X-axis. Choose between active (rotate object) or passive (rotate coordinates) rotation.

Rotation Angle
Rotation Mode
Active: counterclockwise | Passive: clockwise
Optional Center Vector (Passive Mode)
Rotation Matrix Rx(θ)
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X-Axis Rotation - Overview

What is X-Axis Rotation?

X-axis rotation rotates points around the X-axis (horizontal axis). The Y and Z coordinates change while X remains constant.

Active Rotation Formula

Counterclockwise rotation (right-hand rule):

X-axis rotation formula

Example: 90° Rotation

90 degree X rotation

Key Properties
  • X-coordinate: Remains unchanged
  • Y and Z: Rotate in YZ-plane
  • Active rotation: Counterclockwise (geometric transformation)
  • Passive rotation: Clockwise (coordinate system rotation)
  • Orthogonal matrix: RT = R-1


Description of X-Axis Rotation

Fundamentals

The matrix rotation distinguishes between active and passive rotation. Both are important in different contexts of 3D graphics and engineering.

Active Rotation

With active rotation, the vector or the object is rotated in the coordinate system. The active rotation is also called a geometric transformation. The rotation is counterclockwise.

Example of a 90° rotation around the X-axis:

Active rotation formula Active rotation 90 degrees

Matrix Structure

The X-axis rotation matrix has a special structure:

  • First row/column: [1, 0, 0, 0] - X unchanged
  • 3×3 submatrix: 2D rotation in YZ-plane
  • Last row/column: [0, 0, 0, 1] - Homogeneous coordinate
  • Determinant: det(R) = 1 (preserves volume)

Passive Rotation

With passive rotation, the coordinate system is rotated. The vector remains unchanged. The rotation is clockwise.

Example of a 90° rotation around the X-axis:

Passive rotation formula Passive rotation 90 degrees

Relationship
Active vs Passive

The passive rotation matrix is the inverse (transpose) of the active rotation matrix:

\(R_x^{passive}(\theta) = R_x^{active}(-\theta) = R_x^{active}(\theta)^T\)

Practical Applications

3D Graphics & Gaming:

  • Roll rotation: Aircraft roll around longitudinal axis
  • Character animation: Torso rotation
  • Camera roll: Tilting the camera
  • Wheel rotation: Car wheels spinning

Engineering & Robotics:

  • Joint rotation: Robot arm joints around X-axis
  • Coordinate transforms: Between different reference frames
  • Gimbal systems: First axis of rotation
  • CAD modeling: Part rotation for viewing
Right-Hand Rule for X-Axis

Active Rotation (Counterclockwise):

  1. Point your right thumb along the positive X-axis (to the right)
  2. Curl your fingers naturally
  3. Your fingers curl from +Y toward +Z
  4. This is the positive rotation direction

Effect on Coordinates:

  • X-coordinate: Always unchanged
  • +Y axis (0,1,0): Rotates toward +Z
  • +Z axis (0,0,1): Rotates toward -Y
  • 90° rotation: Y→Z, Z→-Y
Mathematical Properties

Rotation Matrix Properties:

  • Orthogonal: RTR = I
  • Inverse: R-1 = RT
  • Determinant: det(R) = 1
  • Preserves length: ||Rv|| = ||v||
  • Preserves angles: (Rv)·(Rw) = v·w

Combination Rules:

  • Sequential rotations: Rx(θ₂)Rx(θ₁) = Rx(θ₁+θ₂)
  • Commutative: Rx(θ₁)Rx(θ₂) = Rx(θ₂)Rx(θ₁)
  • Identity: Rx(0) = I
  • Full rotation: Rx(360°) = I
Important Notes
  • X-axis rotations commute: Multiple X-axis rotations can be combined by simply adding the angles: Rx(30°)·Rx(45°) = Rx(75°)
  • NOT commutative with other axes: Rx·Ry ≠ Ry·Rx. The order of rotations around different axes matters!
  • Active vs Passive: Choose the correct mode for your application. 3D graphics typically use active rotation, while coordinate transformations often use passive.
  • Gimbal lock: When using Euler angles (X, Y, Z rotations), certain angle combinations can cause gimbal lock. Consider using quaternions for complex rotations.
X-Rotation in Euler Angles

The X-axis rotation is typically one component of Euler angles (often called Roll-Pitch-Yaw):

Roll (X-axis):

  • Bank angle
  • Tilt left/right
  • Aircraft wings up/down

Pitch (Y-axis):

  • Nose up/down
  • Looking up/down
  • Aircraft climb/descend

Yaw (Z-axis):

  • Turn left/right
  • Compass heading
  • Aircraft turn

Combined rotation: R = Rz(yaw) · Ry(pitch) · Rx(roll) (order matters!)